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Commander Nikolas
Gallente Arcana Imperii Ltd. Sani Khal'Vecna
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Posted - 2006.12.01 01:24:00 -
[1]
Since Kali we have been in 0.0 NPCing pretty heavily trying to get a rig built. We immediatly purchased all the rigs BPOs, Salvager BPOs, etc...
After 2 days of this I have some information I would like to share. Basically here are our drop rates:
Brookka (officer spawn): 1 Rare Componant True Sansha Battleship: 0 Componants Normal NPC ships: 1 Componant per 10 wrecks Player Ships: 1 Componant per ship (T1/T2/Class dosen't seem to matter so far)
After 2 days of hard work from about 15 people we have roughly 200 componants. Not even half a rig worth, worse yet the drop rates varries per componant so we are already well aware we are even further from actually building a rig.
The individual componants seem to be popping up on market for roughly 1mil - 2mil per componant. Which seems pretty reasonable given the amount of time it takes to get them (if you were just killing the NPCs in the next belt instead of spending 10 minutes finding the lone componant in the belt you just killed you would make more!).
The bad news, rigs take between 300-600 componants to build per rig. Which means a *rough market price* of 450mil - 900mil.
Alot of us were really looking forward to having the chance to play with rigs... but it has become clear these will be a faction battleship & capital ship only module because of price.
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Commander Nikolas
Gallente Arcana Imperii Ltd. Sani Khal'Vecna
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Posted - 2006.12.01 01:39:00 -
[2]
Skill lvls 1-3 (we started immediatly after the server came up)
We used ships with all the high slots full of Salvagers (to speed it up). I don't see the Salvaging Rig helping that much.
Reducing the skill to use the Salvager will help let more people start salvaging, which will help get more materials on the market... but people won't waste their time unless they are getting paid for it (so I don't see prices dropping).
Those are pretty minor changes that will slightly increase the number of salvaged componants but I don't see any of that effecting prices.
Right now if you tripled the amount of componants that were dropped by each ship it would still take eternity + a few days for our corp to get rigs on the ships we had hoped to rig out in Kali (our HACs, Recons, Cov-Ops, Tier 3 BS... etc).
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Commander Nikolas
Gallente Arcana Imperii Ltd. Sani Khal'Vecna
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Posted - 2006.12.02 22:54:00 -
[3]
Originally by: Shamis Orzoz I think rigs should be expensive.
Whatever they do, they better maintain that Player ships that are salvaged generate more than npc's. But they also need to make sure that the rig they generate is worth less than the build cost of the ship...
An update and response to Shamis:
CCP appears to have applied a small fix. The NPC rats are now droping rigs in roughly the amount the lvl 4 mission runners who posted this thread have described.
Our stock pile has gone from 200 componants to 600 in just a day and a half. We are still very far away from having the right componants to build a rig.
To Shamis: We have now had the opportunity to Salvage a much larger number of play ships now, including many T2 ships. Player ships rarely if ever drop salvage, when they do it is usually "metal scraps" which is a worthless componant.
NPCing in 0.0 and lvl 4's in Jita seem to be the best to get Salvage.
I will continue to keep an eye on this thread but honestly am a little ****ed off at this point. It isn't fun having to hold a stargate for 20 minutes in a hostiles home system (because player wrecks take an eternity to salvage) and the only wreck leaving ANY componants was a T1 frigate, despite there being T2 frigs and HAC wrecks.
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